LINKEDIN | BEHANCE
- Hi! I'm and interactive designer with some web development and motion graphics skills as well. I know how to wear a lot of creative and technical hats, which is what drew me to the multi-disciplinary aspects of the Design and Technology program. The cultivation of my skills along with others has garnered successful projects and continues to evolve with the current state of design and technology practices. I'm passionate about social psychology, human interaction and how design can serve as a medium of understanding our surroundings, ourselves and others.
Inhabiting Doubt
I created an immersive, speculative narrative that serves as a passage between prescient and factual aspects of our uneasy relationship with the physical and social context of waste.
www.inhabitingdoubt.com
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How would you take the context of a ‘trashy’ person and relate it to the issue of environmental sustainability? Does the debilitation of the environment have more to do with our mind rather than our actions and surroundings? The archetypes of ‘trashiness’ vary based on culture but can also reflect deeper issues of what their environment values and monetizes. Why are standardized test scores used to determine quotas for prison beds? Does society prepare certain people to be ‘thrown away’, like garbage is thrown out?
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I chose projection and VR as the mediums for this thesis because I believe the educative stance on environmental science is overwhelming, yet there are still a plethora of issues in the pursuit of ecological recovery. The setting is an abstracted form of the Pacific Garbage Patch which evolves into a waste management facility. The point of view of this narrative is the ocean who has the pathetic fallacy of a woman in a bad relationship (society). Exploring a more speculative take on the result of massive waste via microscopic plastic pollution can created a compelling story and a visionary stance on sustainability and human error.
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