- Jin is a NYC-based designer focused on game design and interactive design. With solid background in graphic design, Jin finds her big interest in game design and 3D art works. She likes to mix creativity into 2D and 3D design and create more possibilities combined with diverse digital technology. Her past work include indie game, mobile game, virtual reality, 3D animation, creative coding and interactive website.
Planet 234 is a mobile game that uses the shift of perspective between 2d and 3d as mechanism to show the fluid, intertwined relationship of time and dimensional space.
Planet 234 is based on the theory of relativity and the concept of spacetime. After going through many different iterations, the final Unity prototype combines features of puzzle and platformer games. It provides an immersive experience as the player moves back and forth shifting perspectives between 2D and 3D. Content is based on the sensation of time passing. Time is objective, but the experience of time is subjective and related to an individual’s point of view. Time can be seen as the fourth dimension. So that’s why the game is called planet 234 - a planet that owns the features of multiple dimensions: 2D, 3D and 4D - time.