I am an animation designer from the Netherlands. In my work, I experiment with alternative ways of communicating complex ideas and using a mix of traditional and modern techniques like stop-motion and computer animation. I study propaganda and old feature films: especially the techniques they used to communicate their message and I use that as inspiration to explain and summarize complex ideas. I use visual language, metaphors, symbolism, context-driven association and suggestion, but also rhythm, music and sound for the development of my own non-verbal lexicon.
True and false, good and bad, right and wrong are ambiguous concepts. So much so that people’s minds can be easily manipulated by pressure groups. What I try to do is to present both sides of a hotly debated question - in this case the acceptability of fracking. My aim is to not only show how ambiguous a question can be, but also educate the public in the process. At the same time, the confusing and maze-like structure of the project is a satire of the modern idea of transparency, where it is used more to hide information in a mess of facts and a lack of oversight instead of bringing greater clarity. Hence the "infomaze," or a maze of information.
I hope to make public opinion stronger by being better informed. To keep the attention of the reader I use humor, knowing very well how manipulative humor itself can be (the danger of irony is that it can get taken seriously). Poker-faced, I present both sides of the issue, while at the same time making use of the same tropes pro-frackers and anti-frackers use to advance their a