Anthony J. Deen
Katherine MoriwakiWriting and Research
“HABITAT is a series of landscapes, composed of 3D printed skeletons covered with the biomaterial agar. The landscapes create a collaboration between simple living organisms and their synthetic environments. The result of this manifests itself in different types of interactions as the organisms react to the challenges that the landscapes present.
Slime mold or Physarum polycephalum is the main habitant of these landscapes. It’s a single cell organism that behaves as a community. Slime mould is extremely smart and is great at solving mazes, one of the many interactions that can be seen in HABITAT. It’s amazing how nature always finds a way to show its beauty and power. ”
When I encountered BioArt, I discovered an area that asks questions I myself have raised in the past. I was fascinated by the ways technology has been influencing biology, giving us new and almost unbelievable possibilities, that we don’t consider in our everyday life.
HABITAT began with my fascination with biomaterials and the ways artists and designers are shaping these materials nowadays. After exploring different materials, I chose to work with agar, a vegetal gelatin obtained from algae, that is used in labs as the main subtract to grow living organisms.
My research on how to shape soft materials grew into a series of landscapes, composed of a 3D printed skeleton and a thick layer of agar-agar, with the purpose of creating a collaboration between simple living organisms and their synthetic environments. The results manifest in different types of interactions as the organisms react to the challenges that the landscapes present.
Inspired by the words of historian Henri Focillion – “forms are always alive in that they are never immobile” – I added a living quality to the landscapes using slime mould. Slime mould that it’s been shown to exhibit intelligent characteristics solving mazes in the quickest and most efficient way. This is one of the many interactions that can be seen in HABITAT, where the slime mould does anything to survive, how can something so beautiful represent the struggles of nature?
Marta Molina Gomez
I am a visual and interaction designer with experience in UI design, motion graphics and 3D printing. My interests are situated around material experimentation and art-science, for a better understanding of social issues related to science and technology. I obtained my BFA focused on graphic design and photography in Spain. In my Masters studies at the Design and Technology program at Parsons, The New School, I explored new media and interactive platforms enriching my design and motion skills. In this program I also discovered Bio Art, a field that I’m currently working in. My most recent project consists of designing 3D environments with biodegradable materials to cultivate and study the behavior and communication of living organisms in 3D space.